Alpha Protocol, an action RPG from well-known game creator Sega, has been delayed yet again. The game has already seen numerous delays with a few being more than a couple months. This time the game will not be arriving till summer 2010, a whole quarter after its original spring 2010 announcement and almost a whole year after its promised October release when the game was first announced.
Russ Frushtick of MTV Multiplayer interviewed Sega's Assistant Producer Matthew Hickman:
"We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.
"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
Basically it comes down to whether you want the game in the palm of your hands right now or if you can wait for a better version a few months later. It is probably better that Alpha Protocol has been delayed again so that when it is finally released it won't have as many problems as it would if it was to be released today.
Frushtick states that there is still a lot of work to be done on the project with raw graphics and AI issues that will hopefully be worked out. He even states that it is a good thing that Sega delayed the game because of the previously stated flaws.
We will stand to see if this delay is indeed worth the wait when the final game is in our hands but until then we can only hope that Sega is putting twice the effort into turning out a Triple-A title.
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Alpha Protocol, an action RPG from well-known game creator Sega, has been delayed yet again. The game has already seen numerous delays with a few being more than a couple months. This time the game will not be arriving till summer 2010, a whole quarter after its original spring 2010 announcement and almost a whole year after its promised October release when the game was first announced.
Russ Frushtick of MTV Multiplayer interviewed Sega's Assistant Producer Matthew Hickman:
"We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.
"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
Basically it comes down to whether you want the game in the palm of your hands right now or if you can wait for a better version a few months later. It is probably better that Alpha Protocol has been delayed again so that when it is finally released it won't have as many problems as it would if it was to be released today.
Frushtick states that there is still a lot of work to be done on the project with raw graphics and AI issues that will hopefully be worked out. He even states that it is a good thing that Sega delayed the game because of the previously stated flaws.
We will stand to see if this delay is indeed worth the wait when the final game is in our hands but until then we can only hope that Sega is putting twice the effort into turning out a Triple-A title.
Support GiantGamer! Follow @GiantGamer on Twitter!
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